Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 168 days ago
7 / 3 / 1
K / D / A
25.8%
Kill participation
987.2
Damage / min
10,062g
458.4 gold / min
11
2 placed · 3 cleared
190
8.7 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoverboySyndrome#YEARN
Renekton · Top
3 / 7 / 2
55.6% KP
12,662
24.2% share
9,377g
175 CS · 8/m
Bogdan#NA1
Udyr · Jungle
1 / 5 / 4
55.6% KP
8,417
16.1% share
8,352g
152 CS · 6.9/m
SXT SVN#6t7
Hwei · Mid
3 / 10 / 1
44.4% KP
14,324
27.3% share
7,435g
145 CS · 6.6/m
forcednamechange#3729
Vayne · ADC
0 / 4 / 2
22.2% KP
7,461
14.2% share
6,604g
128 CS · 5.8/m
Kesler#7081
Bard · Support
2 / 5 / 4
66.7% KP
9,554
18.2% share
7,351g
31 CS · 1.4/m
Red side
VictoryCHALLENQ#KAYLE
Kayle · Top
11 / 1 / 2
41.9% KP
31,968
32.5% share
12,758g
234 CS · 10.7/m
KeKTyler2#NA1
Graves · Jungle
7 / 1 / 2
29% KP
12,448
12.7% share
10,296g
187 CS · 8.5/m
Lobby Admin#FIGHT
Aurora · Mid
7 / 3 / 1
25.8% KP
21,670
22% share
10,062g
190 CS · 8.7/m
TheePaint#YUMMY
Ezreal · ADC
5 / 1 / 5
32.3% KP
24,386
24.8% share
12,480g
206 CS · 9.4/m
Lingering Will#1DAY
Thresh · Support
1 / 3 / 13
45.2% KP
7,896
8% share
6,860g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
