Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 168 days ago
0 / 10 / 9
K / D / A
42.9%
Kill participation
726.4
Damage / min
8,429g
320.7 gold / min
23
10 placed · 0 cleared
190
7.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTismo4#0492
Sett · Top
5 / 2 / 5
27% KP
20,952
19.4% share
11,318g
182 CS · 6.9/m
Omnipal#A535
Master Yi · Jungle
13 / 3 / 10
62.2% KP
25,260
23.4% share
13,973g
195 CS · 7.4/m
moofin#Puffy
Viktor · Mid
9 / 4 / 9
48.6% KP
28,985
26.9% share
13,499g
212 CS · 8.1/m
C J#TOPD
Smolder · ADC
9 / 4 / 10
51.4% KP
26,470
24.6% share
13,957g
227 CS · 8.6/m
Dubble Dee#Dee
Blitzcrank · Support
1 / 8 / 17
48.6% KP
6,086
5.6% share
7,591g
23 CS · 0.9/m
Red side
DefeatSIGMABOY9001#777
Darius · Top
3 / 7 / 0
14.3% KP
15,271
18.4% share
9,872g
228 CS · 8.7/m
DAGESTAN 2 3YEAR#FERBU
Lee Sin · Jungle
5 / 8 / 6
52.4% KP
13,029
15.7% share
11,533g
199 CS · 7.6/m
Lobby Admin#FIGHT
Galio · Mid
0 / 10 / 9
42.9% KP
19,092
23.1% share
8,429g
190 CS · 7.2/m
HeartNeoryn#Heart
Jhin · ADC
10 / 5 / 4
66.7% KP
23,583
28.5% share
14,119g
248 CS · 9.4/m
Duhkneel#PCGAM
Senna · Support
3 / 7 / 14
81% KP
11,809
14.3% share
8,422g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
