Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 167 days ago
8 / 10 / 10
K / D / A
60%
Kill participation
1,582.9
Damage / min
19,038g
532 gold / min
32
15 placed · 2 cleared
348
9.7 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoone#Rotmg
Yorick · Top
5 / 5 / 5
35.7% KP
36,744
22.6% share
17,006g
320 CS · 8.9/m
Credit Decline#5137
Viego · Jungle
12 / 5 / 6
64.3% KP
36,971
22.7% share
17,346g
254 CS · 7.1/m
Me Myself and I#GOO
Malzahar · Mid
5 / 6 / 7
42.9% KP
38,401
23.6% share
13,770g
248 CS · 6.9/m
red swan#00001
Ezreal · ADC
5 / 6 / 6
39.3% KP
45,239
27.8% share
15,971g
312 CS · 8.7/m
off white1111#NA1
Soraka · Support
1 / 8 / 14
53.6% KP
5,576
3.4% share
10,038g
38 CS · 1.1/m
Red side
VictoryFrosty#0313
Anivia · Top
2 / 3 / 11
43.3% KP
23,650
14.9% share
13,124g
280 CS · 7.8/m
Bebo#DMQC
Xin Zhao · Jungle
3 / 8 / 6
30% KP
18,706
11.8% share
12,521g
216 CS · 6/m
Lobby Admin#FIGHT
Zeri · Mid
8 / 10 / 10
60% KP
56,643
35.7% share
19,038g
348 CS · 9.7/m
Sirtelan#NA1
Veigar · ADC
16 / 3 / 4
66.7% KP
49,851
31.4% share
22,447g
302 CS · 8.4/m
Enhance#jngle
Blitzcrank · Support
1 / 4 / 15
53.3% KP
10,016
6.3% share
9,732g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
