Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 167 days ago
4 / 6 / 12
K / D / A
51.6%
Kill participation
1,111.4
Damage / min
13,316g
403.9 gold / min
29
14 placed · 4 cleared
249
7.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGTF DM L 016#Luna
Varus · Top
11 / 8 / 10
63.6% KP
68,432
35.9% share
14,579g
198 CS · 6/m
Poetic Disaster#6969
Naafiri · Jungle
5 / 7 / 11
48.5% KP
22,059
11.6% share
13,045g
178 CS · 5.4/m
Brandon#NA69
Zed · Mid
9 / 5 / 8
51.5% KP
51,094
26.8% share
15,975g
191 CS · 5.8/m
day#0131
Seraphine · ADC
6 / 3 / 16
66.7% KP
35,694
18.7% share
15,291g
258 CS · 7.8/m
rawrking#1026
Thresh · Support
2 / 8 / 20
66.7% KP
13,364
7% share
10,013g
31 CS · 0.9/m
Red side
Defeatim risk#NA1
Gnar · Top
9 / 8 / 9
58.1% KP
33,381
26.8% share
14,499g
242 CS · 7.3/m
IMYOURD#NA1
Kha'Zix · Jungle
17 / 5 / 2
61.3% KP
33,106
26.6% share
20,423g
296 CS · 9/m
Lobby Admin#FIGHT
Sion · Mid
4 / 6 / 12
51.6% KP
36,639
29.4% share
13,316g
249 CS · 7.6/m
Zen#0201
Aurelion Sol · ADC
1 / 8 / 10
35.5% KP
16,675
13.4% share
11,472g
226 CS · 6.9/m
Farmtill40#NA1
Soraka · Support
0 / 6 / 13
41.9% KP
4,618
3.7% share
8,545g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
