Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 167 days ago
12 / 7 / 11
K / D / A
53.5%
Kill participation
1,866.1
Damage / min
22,832g
589.2 gold / min
29
15 placed · 4 cleared
384
9.9 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSτΨαi#STR
Gangplank · Top
3 / 9 / 8
36.7% KP
41,323
18.2% share
14,524g
253 CS · 6.5/m
Theatrics#tsg
Ambessa · Jungle
7 / 10 / 8
50% KP
44,172
19.4% share
17,575g
245 CS · 6.3/m
Buffalo Chicken#WINGS
Azir · Mid
9 / 7 / 5
46.7% KP
60,690
26.7% share
18,242g
344 CS · 8.9/m
Beginning#NA1
Kog'Maw · ADC
10 / 5 / 7
56.7% KP
49,304
21.7% share
19,666g
325 CS · 8.4/m
Natarajut#NA1
Vel'Koz · Support
1 / 12 / 14
50% KP
32,015
14.1% share
11,015g
68 CS · 1.8/m
Red side
VictoryCylainius#NOXUS
K'Sante · Top
6 / 4 / 15
48.8% KP
33,805
19.2% share
14,919g
257 CS · 6.6/m
Leesan#001
Lee Sin · Jungle
20 / 5 / 7
62.8% KP
30,051
17% share
21,424g
288 CS · 7.4/m
5 Opps 4 Burdens#1 Bus
Akali · Mid
5 / 9 / 11
37.2% KP
28,923
16.4% share
13,920g
234 CS · 6/m
Lobby Admin#FIGHT
Caitlyn · ADC
12 / 7 / 11
53.5% KP
72,310
41% share
22,832g
384 CS · 9.9/m
Fierce Frog#NA1
Anivia · Support
0 / 5 / 25
58.1% KP
11,167
6.3% share
11,199g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
