Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 166 days ago
12 / 6 / 3
K / D / A
45.5%
Kill participation
1,276.8
Damage / min
19,582g
609.4 gold / min
30
13 placed · 3 cleared
322
10 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKATAWOLFF S16#11111
Kindred · Top
5 / 8 / 9
42.4% KP
28,075
21.4% share
12,304g
197 CS · 6.1/m
翻斗花园第一野区突破手牛爷爷#喊我一声爷
Fiddlesticks · Jungle
9 / 7 / 10
57.6% KP
20,710
15.8% share
14,074g
221 CS · 6.9/m
Lobby Admin#FIGHT
Lucian · Mid
12 / 6 / 3
45.5% KP
41,028
31.3% share
19,582g
322 CS · 10/m
Sym#Sym
Smolder · ADC
6 / 2 / 9
45.5% KP
32,926
25.1% share
17,346g
285 CS · 8.9/m
yodathefly#NA1
Bard · Support
1 / 4 / 11
36.4% KP
8,269
6.3% share
8,565g
23 CS · 0.7/m
Red side
Defeatwas#10000
Zed · Top
8 / 7 / 4
44.4% KP
33,022
26.7% share
14,743g
226 CS · 7/m
霖玖翎#rain
Xin Zhao · Jungle
7 / 10 / 7
51.9% KP
25,550
20.6% share
13,137g
208 CS · 6.5/m
MarzzOw#NA1
Caitlyn · Mid
9 / 3 / 4
48.1% KP
21,825
17.6% share
15,931g
263 CS · 8.2/m
thismightbename#NA1
Vel'Koz · ADC
3 / 6 / 6
33.3% KP
25,472
20.6% share
12,517g
252 CS · 7.8/m
LOVE3001#lolxd
Sona · Support
0 / 7 / 16
59.3% KP
17,883
14.5% share
8,946g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
