Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 166 days ago
15 / 6 / 9
K / D / A
64.9%
Kill participation
2,192.6
Damage / min
19,070g
625.2 gold / min
20
13 placed · 3 cleared
275
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdesire machine#zzz
K'Sante · Top
3 / 8 / 8
45.8% KP
25,665
20.8% share
11,813g
249 CS · 8.2/m
NINGNING#9356
Dr. Mundo · Jungle
4 / 6 / 12
66.7% KP
21,886
17.7% share
11,934g
182 CS · 6/m
Valencoon#FDB
Malzahar · Mid
7 / 8 / 10
70.8% KP
25,698
20.8% share
13,429g
190 CS · 6.2/m
Sarab# 711
Ezreal · ADC
7 / 11 / 4
45.8% KP
30,531
24.8% share
13,998g
203 CS · 6.7/m
Lucky Pham#NA1
Bard · Support
3 / 4 / 14
70.8% KP
19,530
15.8% share
9,829g
34 CS · 1.1/m
Red side
VictoryMerthos#SKRN
Skarner · Top
6 / 7 / 7
35.1% KP
34,235
19.6% share
11,823g
184 CS · 6/m
Only for train#World
Trundle · Jungle
4 / 2 / 11
40.5% KP
22,719
13% share
12,458g
192 CS · 6.3/m
Lobby Admin#FIGHT
Ahri · Mid
15 / 6 / 9
64.9% KP
66,875
38.3% share
19,070g
275 CS · 9/m
Nople#클로버
Kai'Sa · ADC
9 / 4 / 6
40.5% KP
34,290
19.6% share
15,769g
262 CS · 8.6/m
Cole#321
Nautilus · Support
3 / 5 / 16
51.4% KP
16,674
9.5% share
10,221g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
