Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 166 days ago
7 / 4 / 6
K / D / A
34.2%
Kill participation
1,338.9
Damage / min
11,428g
480.8 gold / min
16
9 placed · 1 cleared
196
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFern#239
Fiora · Top
2 / 11 / 1
17.6% KP
17,059
24.3% share
6,701g
110 CS · 4.6/m
Howarjj#NA1
Jayce · Jungle
4 / 7 / 2
35.3% KP
9,148
13% share
10,997g
182 CS · 7.7/m
Magwoods#July
Akali · Mid
6 / 4 / 2
47.1% KP
14,137
20.1% share
9,745g
152 CS · 6.4/m
CR S0ma#NA1
Ashe · ADC
2 / 9 / 7
52.9% KP
19,537
27.8% share
10,787g
196 CS · 8.2/m
erichelpme#eric
Seraphine · Support
3 / 7 / 10
76.5% KP
10,338
14.7% share
7,558g
22 CS · 0.9/m
Red side
Victory大威天龙#663
Vladimir · Top
13 / 4 / 4
44.7% KP
33,118
30.3% share
12,321g
199 CS · 8.4/m
CompIain#NA1
Graves · Jungle
12 / 4 / 5
44.7% KP
26,085
23.9% share
14,505g
227 CS · 9.6/m
Lobby Admin#FIGHT
Brand · Mid
7 / 4 / 6
34.2% KP
31,821
29.1% share
11,428g
196 CS · 8.2/m
Luton Sniper#000
Xayah · ADC
4 / 2 / 4
21.1% KP
10,086
9.2% share
10,076g
169 CS · 7.1/m
Clawra#1996
Rakan · Support
2 / 3 / 21
60.5% KP
8,140
7.5% share
8,468g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
