Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 165 days ago
5 / 10 / 4
K / D / A
42.9%
Kill participation
1,085.6
Damage / min
9,987g
412.1 gold / min
21
10 placed · 2 cleared
175
7.2 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYaho#e12
Varus · Top
10 / 4 / 7
39.5% KP
26,773
25.3% share
12,367g
182 CS · 7.5/m
JG VN1#1702
Jayce · Jungle
15 / 4 / 11
60.5% KP
29,241
27.7% share
16,763g
207 CS · 8.5/m
BananaGod27#nana
Zed · Mid
6 / 6 / 9
34.9% KP
19,586
18.5% share
10,337g
155 CS · 6.4/m
Avano#Usurp
Vladimir · ADC
4 / 5 / 8
27.9% KP
12,871
12.2% share
9,942g
139 CS · 5.7/m
Booty#111
Pantheon · Support
8 / 3 / 13
48.8% KP
17,145
16.2% share
11,321g
44 CS · 1.8/m
Red side
Defeatcallmedaddy21#NA1
Tryndamere · Top
2 / 10 / 0
9.5% KP
9,689
11.3% share
7,802g
135 CS · 5.6/m
fatass12#NA2
Dr. Mundo · Jungle
1 / 6 / 5
28.6% KP
9,739
11.3% share
8,831g
157 CS · 6.5/m
Lobby Admin#FIGHT
Azir · Mid
5 / 10 / 4
42.9% KP
26,307
30.6% share
9,987g
175 CS · 7.2/m
G3N3515#ZERO
Brand · ADC
10 / 8 / 4
66.7% KP
26,208
30.5% share
12,119g
154 CS · 6.4/m
nowayout#tzyy
Senna · Support
3 / 9 / 9
57.1% KP
13,975
16.3% share
8,755g
49 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
