Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 165 days ago
16 / 7 / 12
K / D / A
62.2%
Kill participation
1,837.9
Damage / min
17,788g
552.7 gold / min
37
20 placed · 1 cleared
246
7.6 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKileric#1111
Akali · Top
11 / 9 / 4
25% KP
34,858
17.1% share
11,990g
166 CS · 5.2/m
Bootsieboy#Kitty
Jarvan IV · Jungle
15 / 6 / 20
58.3% KP
41,095
20.2% share
17,848g
219 CS · 6.8/m
gh434#yone
Yone · Mid
15 / 14 / 9
40% KP
44,229
21.8% share
15,575g
231 CS · 7.2/m
jimmykoi#one
Brand · ADC
17 / 5 / 16
55% KP
69,417
34.1% share
17,665g
210 CS · 6.5/m
DRMARIO94#NA1
Leona · Support
2 / 11 / 26
46.7% KP
13,700
6.7% share
9,771g
21 CS · 0.7/m
Red side
Defeatdmario7#NA1
Sion · Top
14 / 9 / 12
57.8% KP
39,209
24.5% share
13,273g
161 CS · 5/m
CompIain#NA1
Aatrox · Jungle
8 / 11 / 15
51.1% KP
25,459
15.9% share
14,685g
214 CS · 6.6/m
Lobby Admin#FIGHT
Annie · Mid
16 / 7 / 12
62.2% KP
59,150
36.9% share
17,788g
246 CS · 7.6/m
Babaero#Hev
Twitch · ADC
3 / 22 / 12
33.3% KP
20,640
12.9% share
10,936g
141 CS · 4.4/m
Jammintoad#NA1
Senna · Support
4 / 11 / 18
48.9% KP
15,718
9.8% share
11,279g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
