Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 165 days ago
6 / 5 / 2
K / D / A
29.6%
Kill participation
1,279.1
Damage / min
12,497g
430.7 gold / min
22
11 placed · 1 cleared
263
9.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLYON Berserker#ddd
Rumble · Top
20 / 3 / 5
61% KP
38,448
35.3% share
18,919g
268 CS · 9.2/m
Bootsieboy#Kitty
Shaco · Jungle
6 / 5 / 12
43.9% KP
17,878
16.4% share
13,017g
211 CS · 7.3/m
byeguys#4ever
Zed · Mid
5 / 4 / 4
22% KP
17,268
15.9% share
13,121g
221 CS · 7.6/m
Strova#NA1
Smolder · ADC
9 / 11 / 9
43.9% KP
27,758
25.5% share
14,344g
203 CS · 7/m
but i will die#fuwi1
Nami · Support
1 / 4 / 23
58.5% KP
7,473
6.9% share
9,433g
17 CS · 0.6/m
Red side
DefeatNPM RUN DOWN#AFK
Master Yi · Top
6 / 15 / 0
22.2% KP
18,780
18% share
10,747g
164 CS · 5.7/m
fame and glory#known
Draven · Jungle
9 / 8 / 1
37% KP
23,021
22.1% share
16,291g
237 CS · 8.2/m
Lobby Admin#FIGHT
Viktor · Mid
6 / 5 / 2
29.6% KP
37,114
35.6% share
12,497g
263 CS · 9.1/m
LunaMoons#NA1
Yunara · ADC
3 / 9 / 7
37% KP
19,877
19.1% share
12,853g
224 CS · 7.7/m
blush girl#jett
Karma · Support
3 / 4 / 8
40.7% KP
5,339
5.1% share
8,041g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
