Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 164 days ago
1 / 4 / 2
K / D / A
13%
Kill participation
658.1
Damage / min
10,109g
369.6 gold / min
14
1 placed · 4 cleared
262
9.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBetterthanWillis#11111
Anivia · Top
1 / 6 / 8
39.1% KP
18,466
18.8% share
9,119g
184 CS · 6.7/m
God of Lee Sin#23421
Lee Sin · Jungle
14 / 12 / 3
73.9% KP
29,596
30.1% share
15,869g
178 CS · 6.5/m
Lobby Admin#FIGHT
Sion · Mid
1 / 4 / 2
13% KP
17,999
18.3% share
10,109g
262 CS · 9.6/m
Jelly#NAA1
Xayah · ADC
5 / 8 / 6
47.8% KP
27,085
27.5% share
12,688g
224 CS · 8.2/m
Jimin#8868
Amumu · Support
2 / 8 / 10
52.2% KP
5,267
5.4% share
7,884g
33 CS · 1.2/m
Red side
VictoryTyroneTop#NA1
Zaahen · Top
3 / 2 / 9
31.6% KP
16,429
13.4% share
10,367g
177 CS · 6.5/m
Joonbouvier#lolxd
Fizz · Jungle
4 / 5 / 12
42.1% KP
16,201
13.2% share
11,320g
192 CS · 7/m
Zinie#123
Lux · Mid
6 / 4 / 16
57.9% KP
33,328
27.1% share
11,842g
203 CS · 7.4/m
ttv acedialol#jason
Tristana · ADC
24 / 6 / 5
76.3% KP
48,093
39.1% share
21,489g
220 CS · 8/m
Good Better Best#NA2
Thresh · Support
1 / 6 / 28
76.3% KP
8,798
7.2% share
9,013g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
