Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 164 days ago
11 / 8 / 11
K / D / A
55%
Kill participation
1,360.6
Damage / min
17,000g
515.7 gold / min
22
12 placed · 0 cleared
327
9.9 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGianniChri352#3906
Fiora · Top
7 / 9 / 2
22.5% KP
29,339
22.9% share
16,820g
266 CS · 8.1/m
Kross#NA12
Volibear · Jungle
10 / 5 / 9
47.5% KP
21,366
16.7% share
17,093g
239 CS · 7.2/m
Lobby Admin#FIGHT
Smolder · Mid
11 / 8 / 11
55% KP
44,854
35% share
17,000g
327 CS · 9.9/m
Sol God#Sol
Aurelion Sol · ADC
10 / 5 / 9
47.5% KP
22,147
17.3% share
15,016g
215 CS · 6.5/m
Isles#000
Anivia · Support
2 / 4 / 22
60% KP
10,518
8.2% share
10,909g
54 CS · 1.6/m
Red side
DefeatZuppet#NA1
Riven · Top
6 / 6 / 2
25.8% KP
25,247
18.4% share
15,019g
312 CS · 9.5/m
Chovy fans#88848
Taliyah · Jungle
9 / 7 / 8
54.8% KP
45,094
32.9% share
17,493g
323 CS · 9.8/m
i can get better#zzz
Zed · Mid
4 / 10 / 6
32.3% KP
23,029
16.8% share
12,876g
209 CS · 6.3/m
chill#adc
Draven · ADC
9 / 10 / 4
41.9% KP
31,350
22.8% share
17,676g
270 CS · 8.2/m
2 Inch PUNISHER#2222
Blitzcrank · Support
3 / 7 / 14
54.8% KP
12,543
9.1% share
9,720g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
