Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 161 days ago
10 / 8 / 10
K / D / A
46.5%
Kill participation
908.6
Damage / min
13,029g
473.5 gold / min
18
9 placed · 1 cleared
230
8.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDakata#3130
Ekko · Top
5 / 9 / 4
25.7% KP
17,265
18.3% share
9,517g
177 CS · 6.4/m
koozip#NA1
Rengar · Jungle
13 / 10 / 9
62.9% KP
30,101
32% share
13,571g
188 CS · 6.8/m
qwer3#CN1
Yasuo · Mid
6 / 7 / 2
22.9% KP
15,712
16.7% share
12,955g
285 CS · 10.4/m
Viable#NA2
Jhin · ADC
9 / 8 / 13
62.9% KP
23,839
25.3% share
13,515g
190 CS · 6.9/m
Fierce Frog#NA1
Rakan · Support
2 / 9 / 17
54.3% KP
7,244
7.7% share
8,935g
34 CS · 1.2/m
Red side
Victorynarb#narb1
Zed · Top
10 / 3 / 6
37.2% KP
34,920
28.4% share
16,798g
229 CS · 8.3/m
blue kayn#ego
Kayn · Jungle
6 / 11 / 8
32.6% KP
13,253
10.8% share
12,477g
182 CS · 6.6/m
Lobby Admin#FIGHT
Ahri · Mid
10 / 8 / 10
46.5% KP
25,002
20.3% share
13,029g
230 CS · 8.4/m
60 ping#NA2
Lucian · ADC
15 / 6 / 9
55.8% KP
37,136
30.2% share
17,268g
222 CS · 8.1/m
IamaNewby#NA1
Yuumi · Support
2 / 7 / 23
58.1% KP
12,661
10.3% share
9,996g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
