Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 161 days ago
8 / 4 / 4
K / D / A
41.4%
Kill participation
753.3
Damage / min
15,956g
573.6 gold / min
30
13 placed · 4 cleared
269
9.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryphilip#craig
Gragas · Top
2 / 0 / 12
48.3% KP
20,265
17.6% share
11,490g
230 CS · 8.3/m
Kenvi#000
Kindred · Jungle
15 / 2 / 5
69% KP
34,731
30.2% share
16,066g
211 CS · 7.6/m
Lobby Admin#FIGHT
Twisted Fate · Mid
8 / 4 / 4
41.4% KP
20,953
18.2% share
15,956g
269 CS · 9.7/m
thomas#adc1
Ezreal · ADC
2 / 5 / 8
34.5% KP
19,845
17.2% share
11,197g
194 CS · 7/m
beabadoobee#NA300
Brand · Support
2 / 3 / 8
34.5% KP
19,258
16.7% share
8,138g
38 CS · 1.4/m
Red side
DefeatSτΨαi#STR
Anivia · Top
2 / 5 / 2
28.6% KP
14,515
15.8% share
10,015g
225 CS · 8.1/m
dog region#223
Graves · Jungle
6 / 4 / 2
57.1% KP
24,413
26.5% share
12,965g
208 CS · 7.5/m
Thrall washacked#NA1
Yasuo · Mid
1 / 8 / 1
14.3% KP
17,668
19.2% share
11,092g
258 CS · 9.3/m
Zven#S16XD
Senna · ADC
3 / 4 / 6
64.3% KP
24,194
26.3% share
11,955g
239 CS · 8.6/m
Nukez#Pixel
Skarner · Support
2 / 8 / 6
57.1% KP
11,355
12.3% share
7,200g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
