Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twisted Fate
Victory
Ranked Solo/Duo · 160 days ago
9 / 1 / 6
K / D / A
62.5%
Kill participation
843
Damage / min
17,053g
704.7 gold / min
15
9 placed · 0 cleared
274
11.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUlvesang#8811
Volibear · Top
3 / 5 / 5
47.1% KP
15,227
27.2% share
9,849g
231 CS · 9.5/m
kazuha#chaee
Rengar · Jungle
4 / 4 / 2
35.3% KP
11,466
20.5% share
10,302g
197 CS · 8.1/m
TWTV DOXAMID#Na2
Akali · Mid
7 / 7 / 0
41.2% KP
16,656
29.7% share
10,013g
183 CS · 7.6/m
king kang#HUGE
Twitch · ADC
2 / 2 / 3
29.4% KP
9,790
17.5% share
9,514g
208 CS · 8.6/m
ラキ XXXXt ククニm#WAAシj
Soraka · Support
1 / 6 / 6
41.2% KP
2,874
5.1% share
6,389g
27 CS · 1.1/m
Red side
Victorygurgumator#7324
Yone · Top
1 / 6 / 5
25% KP
16,949
21.5% share
8,391g
182 CS · 7.5/m
spaz#bob
Graves · Jungle
7 / 3 / 4
45.8% KP
16,940
21.4% share
13,387g
226 CS · 9.3/m
Lobby Admin#FIGHT
Twisted Fate · Mid
9 / 1 / 6
62.5% KP
20,401
25.8% share
17,053g
274 CS · 11.3/m
bluwunk#wunk
Kog'Maw · ADC
3 / 4 / 6
37.5% KP
16,332
20.7% share
11,650g
199 CS · 8.2/m
feedandIint#NA1
Pyke · Support
4 / 3 / 7
45.8% KP
8,389
10.6% share
8,546g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
