Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 160 days ago
12 / 11 / 4
K / D / A
66.7%
Kill participation
1,440.2
Damage / min
16,119g
527.3 gold / min
31
11 placed · 6 cleared
224
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRexArabella1#NA1
Malphite · Top
3 / 5 / 1
16.7% KP
16,692
14.9% share
10,749g
210 CS · 6.9/m
Riyaze89#NA1
Hecarim · Jungle
6 / 13 / 5
45.8% KP
19,990
17.9% share
11,942g
183 CS · 6/m
Lobby Admin#FIGHT
Galio · Mid
12 / 11 / 4
66.7% KP
44,022
39.3% share
16,119g
224 CS · 7.3/m
Boost3d#1738
Senna · ADC
1 / 10 / 7
33.3% KP
18,790
16.8% share
12,466g
262 CS · 8.6/m
BERJER#NA1
Nami · Support
2 / 13 / 7
37.5% KP
12,387
11.1% share
8,181g
25 CS · 0.8/m
Red side
VictoryRhaastie#fan
Darius · Top
16 / 3 / 5
40.4% KP
29,402
20.6% share
17,373g
276 CS · 9/m
zyh#zzzyh
Zyra · Jungle
7 / 1 / 19
50% KP
35,329
24.8% share
16,541g
317 CS · 10.4/m
JerkDaBlock#333
Yone · Mid
15 / 12 / 5
38.5% KP
30,904
21.7% share
15,209g
207 CS · 6.8/m
to the wilder#254
Caitlyn · ADC
10 / 6 / 14
46.2% KP
30,809
21.6% share
16,097g
209 CS · 6.8/m
Chinese Cow#NA1
Alistar · Support
4 / 3 / 30
65.4% KP
16,043
11.3% share
11,113g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
