Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Victory
Ranked Solo/Duo · 158 days ago
5 / 4 / 10
K / D / A
35.7%
Kill participation
850.4
Damage / min
10,085g
372.6 gold / min
82
38 placed · 5 cleared
68
2.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI A l#NA1
Yone · Top
6 / 5 / 10
38.1% KP
24,186
19.5% share
11,126g
191 CS · 7.1/m
huncho#RANK1
Talon · Jungle
24 / 1 / 4
66.7% KP
41,413
33.3% share
19,171g
205 CS · 7.6/m
e621#dtnet
Twisted Fate · Mid
3 / 4 / 11
33.3% KP
16,481
13.3% share
11,613g
192 CS · 7.1/m
HotCrackerz#NA1
Senna · ADC
4 / 5 / 21
59.5% KP
19,240
15.5% share
13,324g
153 CS · 5.7/m
Lobby Admin#FIGHT
Neeko · Support
5 / 4 / 10
35.7% KP
23,017
18.5% share
10,085g
68 CS · 2.5/m
Red side
DefeatVambient#twtv
Olaf · Top
4 / 10 / 2
31.6% KP
16,454
21.6% share
9,807g
187 CS · 6.9/m
Jerry#Na3
Jayce · Jungle
4 / 7 / 3
36.8% KP
14,430
19% share
11,009g
194 CS · 7.2/m
feather canyons#冰鸟1
Anivia · Mid
4 / 5 / 5
47.4% KP
12,408
16.3% share
9,959g
211 CS · 7.8/m
DOOM DADA#9762
Aurelion Sol · ADC
2 / 8 / 9
57.9% KP
13,787
18.1% share
10,327g
191 CS · 7.1/m
qwer3#CN1
Brand · Support
5 / 12 / 3
42.1% KP
19,018
25% share
8,978g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
