Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 155 days ago
9 / 7 / 16
K / D / A
58.1%
Kill participation
940.3
Damage / min
17,241g
456.1 gold / min
35
16 placed · 2 cleared
300
7.9 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynotgoodenough#1048
Zeri · Top
10 / 9 / 8
40% KP
40,679
19.7% share
18,576g
302 CS · 8/m
REGENT THRAGG#WEN
Udyr · Jungle
5 / 4 / 18
51.1% KP
34,223
16.6% share
18,635g
280 CS · 7.4/m
TSM PubeSlayer#NA1
Syndra · Mid
7 / 10 / 12
42.2% KP
40,699
19.7% share
17,621g
269 CS · 7.1/m
TWITCH ELOSANTA#1111
Karthus · ADC
21 / 14 / 13
75.6% KP
73,283
35.5% share
23,389g
231 CS · 6.1/m
A Pygmy Hippo#Fish
Nami · Support
2 / 6 / 35
82.2% KP
17,651
8.5% share
12,258g
24 CS · 0.6/m
Red side
DefeatTSM CHRIS HANSEN#flip
Quinn · Top
12 / 12 / 8
46.5% KP
29,922
19.3% share
15,926g
202 CS · 5.3/m
White Canyon#Ken
Xin Zhao · Jungle
8 / 6 / 12
46.5% KP
28,076
18.1% share
17,329g
265 CS · 7/m
Lobby Admin#FIGHT
Anivia · Mid
9 / 7 / 16
58.1% KP
35,543
22.9% share
17,241g
300 CS · 7.9/m
X 一 X#ihy〆
Samira · ADC
8 / 14 / 9
39.5% KP
32,382
20.8% share
17,091g
248 CS · 6.6/m
snartx#NA1
Taliyah · Support
6 / 6 / 25
72.1% KP
29,493
19% share
13,557g
57 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
