Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 154 days ago
8 / 13 / 7
K / D / A
38.5%
Kill participation
898.6
Damage / min
14,869g
423 gold / min
36
17 placed · 2 cleared
243
6.9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyoung#0000
Jayce · Top
8 / 9 / 9
50% KP
46,815
33.1% share
17,529g
283 CS · 8.1/m
arianna grandee#NA1
Rek'Sai · Jungle
11 / 6 / 8
55.9% KP
17,396
12.3% share
14,421g
203 CS · 5.8/m
WonderBoy377#NA1
Syndra · Mid
8 / 8 / 8
47.1% KP
30,464
21.6% share
14,244g
266 CS · 7.6/m
LP Yoinker XD#NA1
Senna · ADC
4 / 7 / 17
61.8% KP
27,924
19.8% share
15,670g
249 CS · 7.1/m
RaxDem#NA1
Anivia · Support
3 / 9 / 18
61.8% KP
18,711
13.2% share
11,058g
44 CS · 1.3/m
Red side
VictoryCole Caufield#MTL
Yone · Top
8 / 6 / 10
46.2% KP
28,393
19% share
16,524g
307 CS · 8.7/m
uli#NA0
Rumble · Jungle
12 / 4 / 10
56.4% KP
37,824
25.3% share
16,342g
219 CS · 6.2/m
Lobby Admin#FIGHT
Cassiopeia · Mid
8 / 13 / 7
38.5% KP
31,585
21.1% share
14,869g
243 CS · 6.9/m
LYON Berserker#ddd
Smolder · ADC
10 / 5 / 12
56.4% KP
39,264
26.2% share
19,237g
309 CS · 8.8/m
consensual clown#dk1
Sona · Support
1 / 6 / 21
56.4% KP
12,722
8.5% share
10,758g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
