Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 152 days ago
2 / 3 / 1
K / D / A
25%
Kill participation
635.4
Damage / min
9,718g
370.7 gold / min
34
12 placed · 6 cleared
231
8.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatporf#ggwp
Sett · Top
0 / 5 / 1
8.3% KP
7,119
9.7% share
8,002g
197 CS · 7.5/m
KATAWOLFF S16#11111
Fiora · Jungle
4 / 8 / 1
41.7% KP
12,895
17.6% share
9,335g
148 CS · 5.6/m
Lobby Admin#FIGHT
Anivia · Mid
2 / 3 / 1
25% KP
16,657
22.7% share
9,718g
231 CS · 8.8/m
ScaryJerry#6969
Ezreal · ADC
6 / 7 / 1
58.3% KP
24,910
34% share
12,238g
249 CS · 9.5/m
SoulCelcius#NA1
Nidalee · Support
0 / 4 / 7
58.3% KP
11,689
16% share
7,183g
27 CS · 1/m
Red side
Victorynotgoodenough#1048
Rumble · Top
7 / 0 / 5
44.4% KP
29,812
28.2% share
12,140g
240 CS · 9.2/m
White Canyon#Ken
Xin Zhao · Jungle
2 / 2 / 16
66.7% KP
22,769
21.5% share
10,700g
180 CS · 6.9/m
caomeieeer#NA1
Orianna · Mid
6 / 4 / 9
55.6% KP
24,889
23.5% share
10,661g
204 CS · 7.8/m
Blink#NA 1
Twitch · ADC
12 / 3 / 3
55.6% KP
23,182
21.9% share
13,127g
170 CS · 6.5/m
Pian Zi#0106
Thresh · Support
0 / 3 / 16
59.3% KP
5,244
5% share
7,152g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
