Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Defeat
Ranked Solo/Duo · 152 days ago
6 / 3 / 0
K / D / A
24%
Kill participation
682.6
Damage / min
14,575g
522.4 gold / min
24
11 placed · 1 cleared
311
11.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlphanias#NA1
Sejuani · Top
4 / 6 / 13
48.6% KP
18,914
17% share
11,066g
207 CS · 7.4/m
ice cream#2574
Rek'Sai · Jungle
9 / 3 / 10
54.3% KP
15,157
13.6% share
14,737g
232 CS · 8.3/m
goge#NA1
Katarina · Mid
10 / 5 / 8
51.4% KP
21,338
19.2% share
12,371g
163 CS · 5.8/m
TWITCHTVtheyegah#NA1
Caitlyn · ADC
7 / 5 / 20
77.1% KP
26,861
24.1% share
15,377g
223 CS · 8/m
TheePaint#YUMMY
Senna · Support
5 / 6 / 21
74.3% KP
29,125
26.1% share
12,026g
52 CS · 1.9/m
Red side
DefeatWizard101 Rengar#NA1
Yasuo · Top
2 / 7 / 2
16% KP
17,663
17.7% share
9,909g
204 CS · 7.3/m
KeKTyler2#NA1
Diana · Jungle
4 / 7 / 12
64% KP
23,333
23.4% share
12,072g
216 CS · 7.7/m
Lobby Admin#FIGHT
Garen · Mid
6 / 3 / 0
24% KP
19,045
19.1% share
14,575g
311 CS · 11.1/m
Uniko#01010
Draven · ADC
10 / 11 / 4
56% KP
30,001
30.1% share
15,635g
208 CS · 7.5/m
ByulE#NA1
Braum · Support
3 / 7 / 13
64% KP
9,746
9.8% share
8,638g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
