Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 147 days ago
15 / 7 / 2
K / D / A
48.6%
Kill participation
1,242.4
Damage / min
16,787g
648.6 gold / min
21
12 placed · 0 cleared
246
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGood Boi#twtv
Jayce · Top
10 / 7 / 12
68.8% KP
23,874
30.3% share
13,542g
217 CS · 8.4/m
Toronto Man#NA6
Kayn · Jungle
10 / 7 / 8
56.3% KP
17,798
22.6% share
11,985g
160 CS · 6.2/m
Wazabiee#WAZAB
Orianna · Mid
7 / 7 / 11
56.3% KP
20,146
25.6% share
11,647g
203 CS · 7.8/m
Fat Mage Player#APC
Lux · ADC
5 / 8 / 4
28.1% KP
12,687
16.1% share
10,470g
173 CS · 6.7/m
very toxic mid#NA1
Maokai · Support
0 / 6 / 9
28.1% KP
4,309
5.5% share
6,263g
33 CS · 1.3/m
Red side
VictoryTTV KaizenIRL#TWTV
Karthus · Top
3 / 10 / 8
31.4% KP
19,752
20.7% share
10,645g
186 CS · 7.2/m
Kickranger#NA1
Lee Sin · Jungle
4 / 8 / 11
42.9% KP
8,170
8.6% share
11,645g
182 CS · 7/m
Lobby Admin#FIGHT
Tristana · Mid
15 / 7 / 2
48.6% KP
32,158
33.7% share
16,787g
246 CS · 9.5/m
Vladd Kazzel#LAN
Yunara · ADC
9 / 4 / 11
57.1% KP
26,954
28.2% share
14,169g
215 CS · 8.3/m
MARCO UNO#2026
Nami · Support
4 / 4 / 15
54.3% KP
8,386
8.8% share
8,506g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
