Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 146 days ago
11 / 6 / 17
K / D / A
65.1%
Kill participation
922.9
Damage / min
14,561g
520.3 gold / min
19
2 placed · 2 cleared
222
7.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycyapat#na2
Master Yi · Top
6 / 7 / 7
30.2% KP
19,406
17.5% share
11,994g
198 CS · 7.1/m
Lobby Admin#FIGHT
Jarvan IV · Jungle
11 / 6 / 17
65.1% KP
25,826
23.3% share
14,561g
222 CS · 7.9/m
wumber#5602
Zoe · Mid
11 / 2 / 5
37.2% KP
28,969
26.1% share
13,589g
227 CS · 8.1/m
Dillzif#NA2
Twitch · ADC
14 / 8 / 10
55.8% KP
28,352
25.6% share
13,787g
137 CS · 4.9/m
savyyor#alex
Yuumi · Support
1 / 0 / 24
58.1% KP
8,354
7.5% share
8,771g
13 CS · 0.5/m
Red side
Defeat세주SEJUANI아니#KOREA
Sejuani · Top
4 / 12 / 5
39.1% KP
10,841
18.1% share
8,125g
98 CS · 3.5/m
Lining#NA1
Zac · Jungle
6 / 5 / 10
69.6% KP
13,903
23.2% share
11,449g
139 CS · 5/m
Yaga Jones#NA1
Yasuo · Mid
4 / 5 / 9
56.5% KP
17,114
28.6% share
12,168g
251 CS · 9/m
frothy kog#NA1
Ashe · ADC
7 / 12 / 5
52.2% KP
11,480
19.2% share
13,025g
205 CS · 7.3/m
Likable#NA1
Seraphine · Support
2 / 9 / 13
65.2% KP
6,480
10.8% share
7,998g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
