Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 146 days ago
6 / 7 / 5
K / D / A
44%
Kill participation
1,033.5
Damage / min
13,381g
584.7 gold / min
21
9 placed · 2 cleared
217
9.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDynamight#God
Tryndamere · Top
1 / 5 / 6
28% KP
10,217
15.5% share
9,185g
174 CS · 7.6/m
RicePicker69#RICE
Kayn · Jungle
15 / 1 / 4
76% KP
22,036
33.4% share
13,782g
179 CS · 7.8/m
Lobby Admin#FIGHT
Syndra · Mid
6 / 7 / 5
44% KP
23,651
35.9% share
13,381g
217 CS · 9.5/m
Nijika Ijichi#Angel
Jinx · ADC
1 / 1 / 4
20% KP
8,019
12.2% share
11,859g
241 CS · 10.5/m
unfeeling heart#ˇˉˇ
Milio · Support
2 / 2 / 6
32% KP
1,988
3% share
6,276g
17 CS · 0.7/m
Red side
Defeatquante#1997
Urgot · Top
2 / 4 / 2
25% KP
10,910
19.8% share
8,625g
188 CS · 8.2/m
Hwasal#993
Naafiri · Jungle
8 / 4 / 1
56.3% KP
12,906
23.5% share
9,596g
139 CS · 6.1/m
kirkenyahu#lDF
Kayle · Mid
0 / 8 / 5
31.3% KP
5,512
10% share
6,165g
122 CS · 5.3/m
Scuz Rat#Slatt
Malzahar · ADC
4 / 3 / 1
31.3% KP
14,317
26% share
9,293g
194 CS · 8.5/m
Scrounge#000
Blitzcrank · Support
2 / 6 / 7
56.3% KP
11,324
20.6% share
7,172g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
