Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Victory
Ranked Solo/Duo · 145 days ago
5 / 10 / 10
K / D / A
48.4%
Kill participation
1,193.7
Damage / min
20,289g
430.6 gold / min
45
13 placed · 4 cleared
295
6.3 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
3
Baron
12
Towers
10
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGodsDrunkstDrivr#1680
Shen · Top
2 / 7 / 12
28.6% KP
37,944
18.7% share
16,740g
359 CS · 7.6/m
BRAMPTON EKKO#NA1
Ekko · Jungle
17 / 6 / 9
53.1% KP
52,031
25.7% share
22,418g
356 CS · 7.6/m
Owl#JGDIF
Irelia · Mid
16 / 7 / 9
51% KP
54,947
27.1% share
28,014g
454 CS · 9.6/m
Lobunny#666
Mel · ADC
11 / 7 / 10
42.9% KP
37,740
18.6% share
20,527g
359 CS · 7.6/m
HξκтιČ#dani
Janna · Support
3 / 4 / 32
71.4% KP
20,000
9.9% share
14,732g
40 CS · 0.8/m
Red side
Victorybsavvage#KLED
Kled · Top
6 / 9 / 5
35.5% KP
29,678
17.1% share
19,862g
318 CS · 6.7/m
holychickencows#dshao
Qiyana · Jungle
12 / 8 / 7
61.3% KP
41,206
23.7% share
25,694g
339 CS · 7.2/m
Lobby Admin#FIGHT
Heimerdinger · Mid
5 / 10 / 10
48.4% KP
56,244
32.4% share
20,289g
295 CS · 6.3/m
shihai#012
Yunara · ADC
6 / 11 / 6
38.7% KP
31,795
18.3% share
25,652g
407 CS · 8.6/m
Fanatist#6613
Bard · Support
2 / 11 / 12
45.2% KP
14,812
8.5% share
14,801g
61 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
