Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Victory
Ranked Solo/Duo · 145 days ago
8 / 7 / 8
K / D / A
34%
Kill participation
1,185.2
Damage / min
13,060g
436.1 gold / min
28
13 placed · 2 cleared
206
6.9 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHighThunderBolt#NA1
Jax · Top
13 / 4 / 5
38.3% KP
25,788
21.4% share
15,451g
212 CS · 7.1/m
WATERMELONWARIOR#RANK1
Amumu · Jungle
4 / 3 / 15
40.4% KP
14,054
11.7% share
12,921g
209 CS · 7/m
Lobby Admin#FIGHT
Heimerdinger · Mid
8 / 7 / 8
34% KP
35,496
29.5% share
13,060g
206 CS · 6.9/m
T0mio#NA1
Jhin · ADC
19 / 5 / 12
66% KP
34,330
28.5% share
18,834g
241 CS · 8/m
FERDAAAAAA#1v9
Nami · Support
3 / 6 / 32
74.5% KP
10,731
8.9% share
11,428g
23 CS · 0.8/m
Red side
DefeatIzHe4Real#REAL
Mordekaiser · Top
0 / 9 / 3
12% KP
6,765
6.1% share
7,957g
165 CS · 5.5/m
Zasuo Yi#NA1
Master Yi · Jungle
11 / 9 / 4
60% KP
22,861
20.6% share
16,075g
219 CS · 7.3/m
Introoder#NA1
Corki · Mid
4 / 6 / 7
44% KP
16,954
15.3% share
13,003g
238 CS · 7.9/m
TWITCH ELOSANTA#1111
Karthus · ADC
9 / 15 / 9
72% KP
52,476
47.4% share
15,298g
262 CS · 8.7/m
Atropos#JP2
Karma · Support
1 / 9 / 16
68% KP
11,703
10.6% share
9,002g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
