Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Victory
Ranked Solo/Duo · 145 days ago
7 / 8 / 12
K / D / A
50%
Kill participation
1,384.4
Damage / min
15,588g
413.7 gold / min
24
11 placed · 2 cleared
250
6.6 CS / min
Objective control
1
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLobby Admin#FIGHT
Heimerdinger · Top
7 / 8 / 12
50% KP
52,167
26.2% share
15,588g
250 CS · 6.6/m
Avarosa#1
Quinn · Jungle
14 / 13 / 12
68.4% KP
40,569
20.4% share
18,961g
238 CS · 6.3/m
qwer3#CN1
Cassiopeia · Mid
7 / 5 / 10
44.7% KP
49,737
25% share
17,172g
323 CS · 8.6/m
Th3dArkN1nja#3822
Yunara · ADC
10 / 8 / 4
36.8% KP
51,424
25.9% share
22,063g
302 CS · 8/m
Nagiの月#0000
Milio · Support
0 / 6 / 21
55.3% KP
4,907
2.5% share
11,297g
26 CS · 0.7/m
Red side
DefeatZyko#NA1
Karma · Top
5 / 9 / 14
47.5% KP
20,466
14% share
13,247g
208 CS · 5.5/m
weakest role#IS JG
Bel'Veth · Jungle
21 / 9 / 10
77.5% KP
45,399
31.1% share
22,020g
254 CS · 6.7/m
everyoneknows14#NA1
Yone · Mid
5 / 5 / 10
37.5% KP
25,666
17.6% share
17,116g
376 CS · 10/m
FEED ME#poro
Seraphine · ADC
5 / 4 / 22
67.5% KP
41,422
28.4% share
17,432g
295 CS · 7.8/m
WhiteMonkey1#NA1
Tahm Kench · Support
4 / 11 / 16
50% KP
13,049
8.9% share
11,828g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
