Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Victory
Ranked Solo/Duo · 144 days ago
0 / 2 / 6
K / D / A
18.2%
Kill participation
694
Damage / min
9,803g
437.3 gold / min
13
8 placed · 0 cleared
202
9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHi Im Greatful#ttv
Cassiopeia · Top
11 / 6 / 2
65% KP
27,614
40% share
10,630g
143 CS · 6.4/m
sry#99999
Master Yi · Jungle
6 / 8 / 3
45% KP
14,385
20.8% share
8,718g
110 CS · 4.9/m
Yaga Jones#NA1
Zed · Mid
1 / 6 / 0
5% KP
8,048
11.7% share
7,260g
147 CS · 6.6/m
Hoang08#2677
Sivir · ADC
0 / 8 / 5
25% KP
12,210
17.7% share
7,391g
149 CS · 6.6/m
mirage window#NA67
Lulu · Support
2 / 5 / 10
60% KP
6,819
9.9% share
6,531g
29 CS · 1.3/m
Red side
VictoryPerplexii#4239
Kayle · Top
6 / 9 / 1
21.2% KP
12,436
15.5% share
8,676g
144 CS · 6.4/m
REGENT THRAGG#WEN
Udyr · Jungle
7 / 2 / 0
21.2% KP
7,483
9.3% share
11,674g
200 CS · 8.9/m
Lobby Admin#FIGHT
Heimerdinger · Mid
0 / 2 / 6
18.2% KP
15,557
19.3% share
9,803g
202 CS · 9/m
EDG Viper#NA11
Kai'Sa · ADC
17 / 2 / 6
69.7% KP
36,831
45.8% share
17,904g
207 CS · 9.2/m
Michael Johndan#NA1
Tahm Kench · Support
3 / 5 / 14
51.5% KP
8,181
10.2% share
8,865g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
