Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 144 days ago
6 / 2 / 7
K / D / A
44.8%
Kill participation
1,014
Damage / min
12,254g
535.9 gold / min
21
9 placed · 0 cleared
220
9.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynever type#1998
Riven · Top
8 / 2 / 3
37.9% KP
21,891
26.9% share
13,710g
233 CS · 10.2/m
TSM PubeSlayer#NA1
Elise · Jungle
8 / 2 / 4
41.4% KP
13,998
17.2% share
12,478g
189 CS · 8.3/m
Lobby Admin#FIGHT
Ahri · Mid
6 / 2 / 7
44.8% KP
23,187
28.5% share
12,254g
220 CS · 9.6/m
Yeap#7766
Jhin · ADC
5 / 3 / 7
41.4% KP
16,762
20.6% share
11,740g
198 CS · 8.7/m
Sinbad#Nisha
Renata Glasc · Support
2 / 3 / 12
48.3% KP
5,634
6.9% share
7,666g
21 CS · 0.9/m
Red side
Defeat我依然是世一上#我不骗人
Aatrox · Top
1 / 6 / 1
16.7% KP
11,891
21.4% share
7,882g
172 CS · 7.5/m
Strova#NA1
Jarvan IV · Jungle
7 / 5 / 5
100% KP
12,433
22.4% share
10,688g
170 CS · 7.4/m
Limerencé#1214
Xerath · Mid
1 / 6 / 3
33.3% KP
13,438
24.2% share
6,811g
154 CS · 6.7/m
ºŠćhrðÐïñgêr Ś#YDC
Ashe · ADC
1 / 7 / 4
41.7% KP
10,613
19.1% share
7,611g
160 CS · 7/m
Ablazeolive#NA1
Lulu · Support
2 / 5 / 7
75% KP
7,130
12.8% share
6,651g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
