Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 137 days ago
7 / 7 / 18
K / D / A
53.2%
Kill participation
1,256.9
Damage / min
14,486g
452 gold / min
31
13 placed · 0 cleared
251
7.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDenathor#NA1
Gnar · Top
7 / 2 / 10
50% KP
35,890
28.5% share
16,250g
286 CS · 8.9/m
sry#99999
Talon · Jungle
14 / 12 / 4
52.9% KP
29,849
23.7% share
16,354g
212 CS · 6.6/m
Lionheart Cermia#epic7
Xerath · Mid
8 / 5 / 10
52.9% KP
34,452
27.4% share
13,021g
246 CS · 7.7/m
SpongeBobBigGuy#Pants
Diana · ADC
4 / 15 / 7
32.4% KP
16,039
12.7% share
11,749g
199 CS · 6.2/m
dorceless#angel
Amumu · Support
1 / 13 / 13
41.2% KP
9,687
7.7% share
9,154g
36 CS · 1.1/m
Red side
Victorykevn8r#GNARR
Vayne · Top
7 / 8 / 6
27.7% KP
15,594
9.7% share
11,115g
141 CS · 4.4/m
huncho#RANK1
Ambessa · Jungle
11 / 4 / 11
46.8% KP
43,616
27.2% share
17,515g
263 CS · 8.2/m
Lobby Admin#FIGHT
Galio · Mid
7 / 7 / 18
53.2% KP
40,284
25.1% share
14,486g
251 CS · 7.8/m
iron man#7541
Syndra · ADC
16 / 9 / 8
51.1% KP
47,988
29.9% share
19,188g
248 CS · 7.7/m
From Iron#1123
Rell · Support
6 / 6 / 25
66% KP
13,143
8.2% share
11,035g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
