Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Victory
Ranked Solo/Duo · 137 days ago
10 / 2 / 6
K / D / A
76.2%
Kill participation
1,155.5
Damage / min
17,924g
617.7 gold / min
23
10 placed · 2 cleared
307
10.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBOROS#2ppl
Fiora · Top
1 / 6 / 7
38.1% KP
8,619
11.3% share
8,924g
127 CS · 4.4/m
NPM RUN DOWN#AFK
Master Yi · Jungle
7 / 6 / 6
61.9% KP
13,341
17.5% share
14,628g
193 CS · 6.7/m
Lobby Admin#FIGHT
Heimerdinger · Mid
10 / 2 / 6
76.2% KP
33,528
43.9% share
17,924g
307 CS · 10.6/m
ZEZE ZAZA XOOO#anna
Aphelios · ADC
3 / 5 / 9
57.1% KP
14,615
19.2% share
13,700g
259 CS · 8.9/m
Auto#Zag
Braum · Support
0 / 9 / 15
71.4% KP
6,193
8.1% share
8,098g
25 CS · 0.9/m
Red side
DefeatDenathor#NA1
Vayne · Top
5 / 4 / 2
25% KP
12,924
16.6% share
11,085g
216 CS · 7.4/m
peanut7#不知名选手
Lee Sin · Jungle
6 / 6 / 11
60.7% KP
13,689
17.6% share
11,830g
160 CS · 5.5/m
Tringe#NA1
Veigar · Mid
4 / 5 / 4
28.6% KP
17,709
22.8% share
10,308g
172 CS · 5.9/m
Skrub McLord#NA1
Jinx · ADC
12 / 2 / 8
71.4% KP
25,208
32.4% share
18,299g
300 CS · 10.3/m
A7S3#2222
Nautilus · Support
1 / 4 / 20
75% KP
8,260
10.6% share
9,456g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
