Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 137 days ago
21 / 8 / 5
K / D / A
65%
Kill participation
1,438.8
Damage / min
24,559g
640.9 gold / min
45
17 placed · 5 cleared
376
9.8 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat魔法老登#芙 莉 莲
K'Sante · Top
7 / 7 / 8
38.5% KP
37,816
22.8% share
13,083g
243 CS · 6.3/m
JotaroKujo#NA2
Jayce · Jungle
12 / 9 / 12
61.5% KP
31,487
19% share
17,943g
215 CS · 5.6/m
Kerrigann#nyc
Taliyah · Mid
5 / 7 / 15
51.3% KP
26,318
15.8% share
14,494g
245 CS · 6.4/m
evandabank#NA1
Seraphine · ADC
10 / 9 / 18
71.8% KP
34,445
20.7% share
17,314g
244 CS · 6.4/m
HξκтιČ#dani
Senna · Support
5 / 8 / 25
76.9% KP
35,983
21.7% share
12,224g
31 CS · 0.8/m
Red side
VictoryCOME BACK HOME#2NE1
Sion · Top
1 / 6 / 16
42.5% KP
26,456
18.2% share
14,130g
280 CS · 7.3/m
Syavash#DBest
Jax · Jungle
3 / 8 / 7
25% KP
11,676
8.1% share
13,087g
214 CS · 5.6/m
Lobby Admin#FIGHT
Syndra · Mid
21 / 8 / 5
65% KP
55,130
38% share
24,559g
376 CS · 9.8/m
CRY NOW#NA1
Twitch · ADC
12 / 11 / 3
37.5% KP
37,016
25.5% share
17,791g
232 CS · 6.1/m
Hezi#blue
Bard · Support
3 / 6 / 22
62.5% KP
14,728
10.2% share
13,291g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
