Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Soraka
Victory
Ranked Solo/Duo · 137 days ago
2 / 3 / 13
K / D / A
55.6%
Kill participation
375.7
Damage / min
7,795g
351.9 gold / min
56
27 placed · 5 cleared
34
1.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynever type#1998
Riven · Top
7 / 1 / 6
48.1% KP
25,096
36.5% share
12,919g
243 CS · 11/m
ttv perryjg#NA1
Viego · Jungle
7 / 2 / 3
37% KP
8,967
13% share
11,091g
182 CS · 8.2/m
Coach ChuzzyGuns#Fill
Vladimir · Mid
8 / 3 / 7
55.6% KP
17,773
25.8% share
10,511g
174 CS · 7.9/m
UdyrIsABotLaner#Inter
Udyr · ADC
3 / 8 / 0
11.1% KP
8,621
12.5% share
8,179g
135 CS · 6.1/m
Lobby Admin#FIGHT
Soraka · Support
2 / 3 / 13
55.6% KP
8,321
12.1% share
7,795g
34 CS · 1.5/m
Red side
Defeatsnarkyy#krule
Tryndamere · Top
2 / 8 / 0
11.8% KP
8,183
13.1% share
7,963g
174 CS · 7.9/m
Aeon#NA3
Lee Sin · Jungle
4 / 2 / 8
70.6% KP
12,531
20.1% share
9,464g
160 CS · 7.2/m
2wfrevdxsc#NA1
Cassiopeia · Mid
5 / 6 / 2
41.2% KP
17,705
28.4% share
8,903g
176 CS · 7.9/m
LP Yoinker XD#NA1
Senna · ADC
4 / 6 / 5
52.9% KP
18,173
29.1% share
8,942g
149 CS · 6.7/m
Juraj Slafkovský#CUP
Pyke · Support
2 / 5 / 8
58.8% KP
5,821
9.3% share
6,237g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
