Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Defeat
Ranked Solo/Duo · 136 days ago
6 / 5 / 7
K / D / A
36.1%
Kill participation
1,017.3
Damage / min
15,875g
412.2 gold / min
39
13 placed · 5 cleared
276
7.2 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
3
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynever type#1998
Ambessa · Top
4 / 8 / 6
23.8% KP
34,350
18.8% share
16,309g
328 CS · 8.5/m
Zasuo Yi#NA1
Vayne · Jungle
9 / 8 / 7
38.1% KP
28,359
15.5% share
15,467g
239 CS · 6.2/m
Mortle#Rank1
Lux · Mid
9 / 5 / 7
38.1% KP
32,470
17.7% share
16,269g
288 CS · 7.5/m
LYON Berserker#ddd
Lucian · ADC
13 / 6 / 12
59.5% KP
56,456
30.8% share
23,002g
334 CS · 8.7/m
Flow#THZ
Sylas · Support
7 / 9 / 17
57.1% KP
31,529
17.2% share
13,967g
23 CS · 0.6/m
Red side
DefeatWINDERIUM#ROSÉ
Malphite · Top
5 / 8 / 12
47.2% KP
33,289
20.8% share
16,592g
295 CS · 7.7/m
LP Yoinker XD#NA1
Aatrox · Jungle
17 / 7 / 7
66.7% KP
55,569
34.8% share
20,424g
290 CS · 7.5/m
Lobby Admin#FIGHT
Heimerdinger · Mid
6 / 5 / 7
36.1% KP
39,182
24.5% share
15,875g
276 CS · 7.2/m
Shroudingers cat#akali
Jhin · ADC
4 / 12 / 5
25% KP
16,570
10.4% share
14,277g
231 CS · 6/m
我依然是世一上#我不骗人
Nidalee · Support
4 / 10 / 16
55.6% KP
15,283
9.6% share
12,075g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
