Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Victory
Ranked Solo/Duo · 136 days ago
12 / 3 / 7
K / D / A
48.7%
Kill participation
1,744.4
Damage / min
15,845g
638.9 gold / min
14
7 placed · 1 cleared
248
10 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeter Priffin#9636
Wukong · Top
7 / 4 / 3
25.6% KP
16,350
14.3% share
11,170g
149 CS · 6/m
Gruba Świnia#fatpl
Naafiri · Jungle
6 / 1 / 14
51.3% KP
26,648
23.3% share
14,608g
236 CS · 9.5/m
Lobby Admin#FIGHT
Heimerdinger · Mid
12 / 3 / 7
48.7% KP
43,260
37.7% share
15,845g
248 CS · 10/m
Pr0C00kieL0v3r#NA39
Lucian · ADC
6 / 6 / 9
38.5% KP
17,419
15.2% share
12,982g
196 CS · 7.9/m
Zawale#nice
Pyke · Support
8 / 8 / 8
41% KP
10,920
9.5% share
8,866g
14 CS · 0.6/m
Red side
DefeatRhaastie#fan
Kayle · Top
7 / 7 / 4
50% KP
19,797
25.1% share
11,126g
189 CS · 7.6/m
TTV Scanning#kai
Graves · Jungle
6 / 7 / 6
54.5% KP
18,815
23.8% share
10,410g
194 CS · 7.8/m
888#NA2
Sylas · Mid
4 / 10 / 8
54.5% KP
19,756
25% share
8,822g
117 CS · 4.7/m
킹 콩#NA 1
Kai'Sa · ADC
4 / 4 / 5
40.9% KP
14,447
18.3% share
11,680g
202 CS · 8.1/m
JT sup#s14
Nautilus · Support
1 / 11 / 6
31.8% KP
6,209
7.9% share
6,212g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
