Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 136 days ago
5 / 9 / 8
K / D / A
44.8%
Kill participation
965.7
Damage / min
13,650g
408.7 gold / min
53
18 placed · 7 cleared
282
8.4 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquante#1997
Urgot · Top
5 / 8 / 5
34.5% KP
28,825
21.2% share
12,361g
209 CS · 6.3/m
Victør#Anne
Viego · Jungle
10 / 9 / 3
44.8% KP
24,039
17.6% share
13,176g
172 CS · 5.1/m
Lobby Admin#FIGHT
Syndra · Mid
5 / 9 / 8
44.8% KP
32,256
23.7% share
13,650g
282 CS · 8.4/m
ScaryJerry#6969
Lucian · ADC
8 / 7 / 3
37.9% KP
45,015
33% share
18,720g
308 CS · 9.2/m
savor#pomme
Milio · Support
1 / 10 / 14
51.7% KP
6,107
4.5% share
9,494g
23 CS · 0.7/m
Red side
VictoryYaho#e12
Anivia · Top
2 / 5 / 22
57.1% KP
25,067
18.3% share
13,767g
253 CS · 7.6/m
kituruken#1717
Lillia · Jungle
9 / 4 / 17
61.9% KP
28,974
21.1% share
17,065g
294 CS · 8.8/m
Ablazeolive#NA1
Jayce · Mid
14 / 8 / 9
54.8% KP
36,912
26.9% share
17,218g
258 CS · 7.7/m
LYON Berserker#ddd
Jhin · ADC
14 / 1 / 15
69% KP
36,485
26.6% share
18,518g
302 CS · 9/m
oHurley#NA1
Blitzcrank · Support
3 / 11 / 15
42.9% KP
9,788
7.1% share
9,306g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
