Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Defeat
Ranked Solo/Duo · 135 days ago
2 / 7 / 5
K / D / A
38.9%
Kill participation
1,060.6
Damage / min
10,446g
347.4 gold / min
28
13 placed · 1 cleared
242
8 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMental Clarity#Shen
K'Sante · Top
2 / 3 / 10
37.5% KP
10,091
10.1% share
11,219g
233 CS · 7.7/m
huncho#RANK1
Graves · Jungle
10 / 2 / 11
65.6% KP
26,066
26.2% share
16,622g
276 CS · 9.2/m
Team Rocket Joey#SV151
Ekko · Mid
9 / 3 / 10
59.4% KP
28,179
28.3% share
14,818g
238 CS · 7.9/m
Teddy#gap
Sivir · ADC
10 / 4 / 8
56.3% KP
28,238
28.4% share
18,528g
285 CS · 9.5/m
Yuriyumilol#NA1
Sejuani · Support
1 / 6 / 16
53.1% KP
7,023
7.1% share
9,245g
27 CS · 0.9/m
Red side
DefeatLourlo#NA1
Gnar · Top
1 / 6 / 7
44.4% KP
19,160
18.2% share
10,691g
255 CS · 8.5/m
D3TERMINATI0N#DDG
Viego · Jungle
4 / 10 / 3
38.9% KP
11,307
10.7% share
11,361g
197 CS · 6.6/m
Lobby Admin#FIGHT
Heimerdinger · Mid
2 / 7 / 5
38.9% KP
31,888
30.2% share
10,446g
242 CS · 8/m
GLIDE GLIDE#SMURF
Jinx · ADC
9 / 5 / 6
83.3% KP
29,889
28.4% share
18,684g
313 CS · 10.4/m
SoulCelcius#NA1
Nidalee · Support
2 / 4 / 12
77.8% KP
13,184
12.5% share
9,943g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
