Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 133 days ago
6 / 8 / 7
K / D / A
33.3%
Kill participation
929.5
Damage / min
15,070g
477.2 gold / min
29
16 placed · 1 cleared
317
10 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatatmost#lol
Irelia · Top
4 / 9 / 6
30.3% KP
25,247
21% share
14,811g
317 CS · 10/m
Peaked#993
Shaco · Jungle
13 / 8 / 10
69.7% KP
34,749
28.9% share
15,494g
201 CS · 6.4/m
Lionheart Cermia#epic7
Twisted Fate · Mid
6 / 6 / 11
51.5% KP
20,237
16.9% share
15,541g
254 CS · 8/m
Avano#Usurp
Vladimir · ADC
5 / 9 / 7
36.4% KP
23,020
19.2% share
13,084g
234 CS · 7.4/m
REDEMPTION#lmao
Shen · Support
5 / 7 / 14
57.6% KP
16,845
14% share
10,075g
24 CS · 0.8/m
Red side
VictoryWinterRaye#Sky
Yasuo · Top
7 / 7 / 8
38.5% KP
30,190
21.3% share
15,531g
272 CS · 8.6/m
secret of us#993
Quinn · Jungle
10 / 8 / 6
41% KP
23,891
16.8% share
16,327g
216 CS · 6.8/m
Lobby Admin#FIGHT
Syndra · Mid
6 / 8 / 7
33.3% KP
29,357
20.7% share
15,070g
317 CS · 10/m
kappaluigi#fkwme
Ekko · ADC
11 / 6 / 5
41% KP
38,477
27.1% share
18,348g
270 CS · 8.5/m
Thai Basil#inflm
Poppy · Support
5 / 5 / 20
64.1% KP
20,126
14.2% share
11,943g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
