Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Heimerdinger
Victory
Ranked Solo/Duo · 133 days ago
5 / 4 / 6
K / D / A
42.3%
Kill participation
1,283.2
Damage / min
12,384g
491.4 gold / min
17
10 placed · 0 cleared
218
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRhaastie#fan
Shen · Top
0 / 6 / 1
10% KP
9,615
15.4% share
7,754g
171 CS · 6.8/m
msgyeo#NA02
Wukong · Jungle
2 / 6 / 1
30% KP
11,124
17.9% share
8,081g
144 CS · 5.7/m
Scibbles#Mac
Zac · Mid
1 / 9 / 3
40% KP
10,191
16.4% share
7,895g
141 CS · 5.6/m
wennie#hui
Lux · ADC
3 / 4 / 2
50% KP
15,327
24.6% share
10,126g
223 CS · 8.8/m
Bad Apple#2nd
Senna · Support
4 / 1 / 3
70% KP
15,992
25.7% share
9,588g
41 CS · 1.6/m
Red side
Victoryphilip#craig
Anivia · Top
9 / 4 / 8
65.4% KP
31,319
31.4% share
12,508g
216 CS · 8.6/m
Aeon#NA3
Rengar · Jungle
4 / 1 / 5
34.6% KP
15,621
15.7% share
11,399g
214 CS · 8.5/m
Lobby Admin#FIGHT
Heimerdinger · Mid
5 / 4 / 6
42.3% KP
32,336
32.4% share
12,384g
218 CS · 8.7/m
MorganLover69#2002
Yasuo · ADC
7 / 2 / 3
38.5% KP
11,826
11.9% share
12,457g
219 CS · 8.7/m
ttv zenden7#zzz
Nami · Support
1 / 0 / 16
65.4% KP
8,588
8.6% share
7,954g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
