Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 100 days ago
9 / 6 / 8
K / D / A
60.7%
Kill participation
953.6
Damage / min
16,713g
476.6 gold / min
34
5 placed · 5 cleared
312
8.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKennyNg#NA1
Dr. Mundo · Top
8 / 9 / 5
36.1% KP
30,494
21.8% share
13,338g
218 CS · 6.2/m
kisno#NA1
Lee Sin · Jungle
8 / 4 / 15
63.9% KP
27,746
19.9% share
16,169g
229 CS · 6.5/m
Le Roi Des Kons#Zépré
Galio · Mid
6 / 5 / 17
63.9% KP
37,052
26.5% share
16,336g
300 CS · 8.6/m
smallasianboy69#6776
Syndra · ADC
9 / 3 / 10
52.8% KP
32,339
23.1% share
19,643g
326 CS · 9.3/m
bobjuice#42069
Nami · Support
5 / 7 / 22
75% KP
12,092
8.7% share
11,612g
34 CS · 1/m
Red side
DefeatSeal#laes
Irelia · Top
5 / 11 / 6
39.3% KP
40,702
22.4% share
13,933g
254 CS · 7.2/m
Utopian Mindset#NA1
Vi · Jungle
6 / 4 / 9
53.6% KP
34,514
19% share
14,331g
266 CS · 7.6/m
Lobby Admin#FIGHT
Locke · Mid
9 / 6 / 8
60.7% KP
33,440
18.4% share
16,713g
312 CS · 8.9/m
ENCHANTERLOVER#ZEUCE
Vel'Koz · ADC
6 / 5 / 11
60.7% KP
48,239
26.5% share
15,126g
293 CS · 8.4/m
andyincher#NA1
Senna · Support
2 / 10 / 13
53.6% KP
25,176
13.8% share
11,187g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
