Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 99 days ago
12 / 7 / 8
K / D / A
60.6%
Kill participation
1,592.2
Damage / min
18,147g
590.5 gold / min
27
13 placed · 2 cleared
309
10.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlourish#2006
Malphite · Top
4 / 7 / 11
45.5% KP
25,622
18.7% share
11,304g
179 CS · 5.8/m
THE KAMAPUAA#UDYR
Udyr · Jungle
6 / 9 / 6
36.4% KP
20,178
14.7% share
14,267g
260 CS · 8.5/m
Lobby Admin#FIGHT
Corki · Mid
12 / 7 / 8
60.6% KP
48,933
35.7% share
18,147g
309 CS · 10.1/m
ENCHANTERLOVER#ZEUCE
Vel'Koz · ADC
9 / 4 / 7
48.5% KP
27,033
19.7% share
14,588g
244 CS · 7.9/m
keorie#soobn
Sona · Support
2 / 6 / 23
75.8% KP
15,412
11.2% share
10,021g
15 CS · 0.5/m
Red side
Defeatx x#ily
Sylas · Top
10 / 7 / 7
51.5% KP
32,976
26.7% share
14,819g
214 CS · 7/m
ScrubNoob#Red
Rengar · Jungle
10 / 6 / 5
45.5% KP
27,127
22% share
16,341g
291 CS · 9.5/m
Seal#laes
Irelia · Mid
8 / 6 / 4
36.4% KP
29,037
23.5% share
14,497g
265 CS · 8.6/m
JBL speakers#1234
Jhin · ADC
4 / 7 / 9
39.4% KP
18,178
14.7% share
13,338g
224 CS · 7.3/m
Shrinkem#mybad
Senna · Support
1 / 7 / 16
51.5% KP
16,152
13.1% share
10,061g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
