Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 99 days ago
14 / 7 / 10
K / D / A
58.5%
Kill participation
1,733.2
Damage / min
20,739g
639.8 gold / min
30
13 placed · 0 cleared
316
9.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlay Mígnon#2298
Kennen · Top
7 / 11 / 7
34.1% KP
22,239
19% share
11,225g
194 CS · 6/m
always#91225
Qiyana · Jungle
15 / 5 / 11
63.4% KP
37,984
32.5% share
17,933g
256 CS · 7.9/m
Âriana Grande#uwu
Katarina · Mid
12 / 7 / 6
43.9% KP
21,694
18.5% share
14,088g
224 CS · 6.9/m
brabro#bbbbb
Ziggs · ADC
5 / 7 / 12
41.5% KP
21,325
18.2% share
14,599g
266 CS · 8.2/m
Destiny2007#BUI
Camille · Support
2 / 11 / 18
48.8% KP
13,714
11.7% share
9,460g
33 CS · 1/m
Red side
Victoryfalling#ash
Shen · Top
7 / 8 / 17
58.5% KP
21,682
15.6% share
12,491g
156 CS · 4.8/m
Simba#jgl
Jarvan IV · Jungle
8 / 5 / 14
53.7% KP
17,707
12.7% share
15,054g
244 CS · 7.5/m
Lobby Admin#FIGHT
Ryze · Mid
14 / 7 / 10
58.5% KP
56,185
40.3% share
20,739g
316 CS · 9.7/m
seal#rumi
Seraphine · ADC
5 / 6 / 13
43.9% KP
16,841
12.1% share
13,432g
253 CS · 7.8/m
juneweewee#333
Pantheon · Support
7 / 15 / 11
43.9% KP
26,901
19.3% share
11,774g
61 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
