Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 97 days ago
4 / 9 / 13
K / D / A
41.5%
Kill participation
1,164.9
Damage / min
12,389g
439.6 gold / min
25
11 placed · 2 cleared
226
8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyperventilation#NA2
Fiora · Top
3 / 10 / 4
19.4% KP
21,394
16.3% share
11,459g
225 CS · 8/m
ronaldo#0000
Jarvan IV · Jungle
8 / 6 / 15
63.9% KP
26,836
20.5% share
14,975g
190 CS · 6.7/m
Ultimecia#GOD
Naafiri · Mid
10 / 8 / 14
66.7% KP
38,825
29.6% share
13,243g
226 CS · 8/m
Wekin Poof#NA1
Mel · ADC
8 / 11 / 4
33.3% KP
20,047
15.3% share
11,339g
185 CS · 6.6/m
Crimsonating#NA1
Leona · Support
7 / 6 / 21
77.8% KP
23,858
18.2% share
11,564g
33 CS · 1.2/m
Red side
VictoryGuybug#Bug
Irelia · Top
4 / 7 / 6
24.4% KP
22,793
16.8% share
13,615g
244 CS · 8.7/m
Terim#0021
Graves · Jungle
13 / 5 / 13
63.4% KP
27,176
20% share
16,630g
257 CS · 9.1/m
Lobby Admin#FIGHT
Corki · Mid
4 / 9 / 13
41.5% KP
32,832
24.2% share
12,389g
226 CS · 8/m
savyyor#alex
Akali · ADC
6 / 6 / 2
19.5% KP
24,297
17.9% share
11,864g
189 CS · 6.7/m
FLY Cryogen#viet
Camille · Support
14 / 11 / 13
65.9% KP
28,702
21.1% share
13,240g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
