Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 96 days ago
12 / 5 / 4
K / D / A
72.7%
Kill participation
1,613.9
Damage / min
15,894g
573.4 gold / min
25
13 placed · 3 cleared
298
10.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTreyDog#NA1
Gragas · Top
9 / 3 / 2
44% KP
21,850
29.6% share
13,105g
218 CS · 7.9/m
ezツ#uohz
Graves · Jungle
7 / 4 / 3
40% KP
11,405
15.5% share
13,174g
259 CS · 9.3/m
Moss#LikeA
Akali · Mid
4 / 7 / 2
24% KP
16,633
22.6% share
9,868g
176 CS · 6.3/m
Desmiano#NA1
Miss Fortune · ADC
4 / 5 / 8
48% KP
15,522
21% share
12,358g
215 CS · 7.8/m
zscore#2200
Tahm Kench · Support
1 / 3 / 10
44% KP
8,337
11.3% share
7,837g
33 CS · 1.2/m
Red side
VictoryKie#kku
Yone · Top
3 / 7 / 1
18.2% KP
19,825
17.9% share
11,122g
218 CS · 7.9/m
jamican banana#NA1
Ivern · Jungle
3 / 3 / 9
54.5% KP
9,705
8.8% share
12,442g
190 CS · 6.9/m
Lobby Admin#FIGHT
Corki · Mid
12 / 5 / 4
72.7% KP
44,733
40.5% share
15,894g
298 CS · 10.8/m
Tomo#0999
Viktor · ADC
2 / 5 / 4
27.3% KP
23,077
20.9% share
12,084g
239 CS · 8.6/m
TICKTMASTRBOTTER#IDC
Senna · Support
2 / 5 / 8
45.5% KP
13,107
11.9% share
9,236g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
