Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Defeat
Ranked Solo/Duo · 95 days ago
8 / 7 / 4
K / D / A
46.2%
Kill participation
669.8
Damage / min
14,302g
528.4 gold / min
36
12 placed · 3 cleared
238
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLobby Admin#FIGHT
Tristana · Top
8 / 7 / 4
46.2% KP
18,130
22.4% share
14,302g
238 CS · 8.8/m
nukamuqBI27#CN1
Karthus · Jungle
6 / 10 / 9
57.7% KP
27,142
33.5% share
11,942g
189 CS · 7/m
Tyler#CATS
Locke · Mid
7 / 8 / 6
50% KP
13,849
17.1% share
11,491g
179 CS · 6.6/m
Stevie Wonder#1950
Jayce · ADC
3 / 7 / 5
30.8% KP
15,551
19.2% share
11,046g
203 CS · 7.5/m
Tamary#xoxo
Karma · Support
2 / 2 / 5
26.9% KP
6,333
7.8% share
7,150g
26 CS · 1/m
Red side
Victorynever type#1998
Riven · Top
8 / 9 / 2
29.4% KP
16,533
19.9% share
12,260g
207 CS · 7.6/m
AllPro#993
Jarvan IV · Jungle
4 / 3 / 14
52.9% KP
9,778
11.8% share
12,737g
190 CS · 7/m
君に恋しい#NCGE
Annie · Mid
13 / 4 / 4
50% KP
24,624
29.6% share
14,174g
202 CS · 7.5/m
InoriB#2005
Ashe · ADC
8 / 6 / 7
44.1% KP
26,124
31.5% share
14,497g
258 CS · 9.5/m
defiant#1v9
Seraphine · Support
1 / 4 / 14
44.1% KP
5,993
7.2% share
8,324g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
