Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 95 days ago
11 / 4 / 8
K / D / A
59.4%
Kill participation
1,303
Damage / min
15,713g
643.5 gold / min
20
10 placed · 0 cleared
247
10.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPetricite#Sylas
Sylas · Top
1 / 2 / 7
25% KP
13,152
14.2% share
8,487g
176 CS · 7.2/m
利爪神#NA45
Talon · Jungle
10 / 3 / 6
50% KP
15,104
16.3% share
13,375g
199 CS · 8.2/m
Lobby Admin#FIGHT
Corki · Mid
11 / 4 / 8
59.4% KP
31,814
34.4% share
15,713g
247 CS · 10.1/m
TTV TrainersNA#KARTH
Karthus · ADC
6 / 7 / 4
31.3% KP
17,961
19.4% share
10,355g
171 CS · 7/m
J4NNA#NA1
Senna · Support
4 / 3 / 16
62.5% KP
14,469
15.6% share
9,771g
36 CS · 1.5/m
Red side
DefeatnukamuqBI27#CN1
Kennen · Top
2 / 8 / 3
26.3% KP
20,323
28.2% share
8,038g
165 CS · 6.8/m
alchemist#still
Nidalee · Jungle
5 / 5 / 7
63.2% KP
16,603
23% share
11,181g
190 CS · 7.8/m
song of the soul#1126
Yasuo · Mid
4 / 8 / 2
31.6% KP
12,731
17.7% share
10,138g
203 CS · 8.3/m
Infernodan#Dan
Miss Fortune · ADC
6 / 6 / 2
42.1% KP
14,668
20.3% share
11,360g
191 CS · 7.8/m
woolala#NA1
Braum · Support
2 / 5 / 9
57.9% KP
7,775
10.8% share
7,334g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
