Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 94 days ago
3 / 9 / 8
K / D / A
33.3%
Kill participation
958.1
Damage / min
15,372g
445.4 gold / min
31
14 placed · 4 cleared
336
9.7 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThebausffs#KR2
Yasuo · Top
10 / 7 / 6
42.1% KP
32,375
26% share
19,463g
374 CS · 10.8/m
Strova#NA1
Jarvan IV · Jungle
7 / 6 / 14
55.3% KP
18,408
14.8% share
15,899g
211 CS · 6.1/m
Saemy#155MS
Kassadin · Mid
4 / 4 / 9
34.2% KP
24,488
19.7% share
13,977g
239 CS · 6.9/m
IdolLoL#NA1
Kalista · ADC
8 / 7 / 9
44.7% KP
30,752
24.7% share
18,472g
286 CS · 8.3/m
Ingvar#NA1
Pyke · Support
9 / 9 / 9
47.4% KP
18,324
14.7% share
11,927g
31 CS · 0.9/m
Red side
Victory请君执金#Sha
Jax · Top
4 / 10 / 8
36.4% KP
20,618
14.6% share
14,648g
259 CS · 7.5/m
jamican banana#NA1
Ivern · Jungle
2 / 5 / 19
63.6% KP
15,335
10.8% share
14,327g
190 CS · 5.5/m
Lobby Admin#FIGHT
Azir · Mid
3 / 9 / 8
33.3% KP
33,072
23.4% share
15,372g
336 CS · 9.7/m
pjeujdo#NA1
Tristana · ADC
16 / 6 / 8
72.7% KP
48,831
34.5% share
24,939g
328 CS · 9.5/m
TICKTMASTRBOTTER#IDC
Sylas · Support
8 / 8 / 14
66.7% KP
23,705
16.7% share
13,200g
63 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
