Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 93 days ago
21 / 7 / 7
K / D / A
90.3%
Kill participation
1,997.7
Damage / min
24,877g
707.4 gold / min
30
9 placed · 3 cleared
355
10.1 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTy G#Teemo
Teemo · Top
4 / 9 / 5
29% KP
27,071
20.1% share
14,558g
289 CS · 8.2/m
Kursyv#MOBA
Lee Sin · Jungle
2 / 9 / 5
22.6% KP
10,809
8% share
12,744g
217 CS · 6.2/m
Lobby Admin#FIGHT
Corki · Mid
21 / 7 / 7
90.3% KP
70,252
52.1% share
24,877g
355 CS · 10.1/m
Stevie Wonder#1950
Xerath · ADC
1 / 12 / 4
16.1% KP
17,576
13% share
12,671g
227 CS · 6.5/m
sunrise#tmrw
Galio · Support
3 / 6 / 17
64.5% KP
9,107
6.8% share
11,329g
39 CS · 1.1/m
Red side
DefeatGeiger#NA1
Janna · Top
3 / 8 / 15
41.9% KP
15,007
11.4% share
12,631g
198 CS · 5.6/m
tangy#2007
Quinn · Jungle
16 / 3 / 8
55.8% KP
40,913
31.2% share
18,728g
308 CS · 8.8/m
iybc9o2q#iybc9
Locke · Mid
9 / 8 / 8
39.5% KP
26,812
20.4% share
13,187g
204 CS · 5.8/m
BrandyxzTTV#na2
Vel'Koz · ADC
9 / 2 / 11
46.5% KP
31,106
23.7% share
16,869g
316 CS · 9/m
Rokosoy#VOID
Camille · Support
6 / 10 / 11
39.5% KP
17,344
13.2% share
11,250g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
