Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 87 days ago
10 / 8 / 10
K / D / A
46.5%
Kill participation
1,337.3
Damage / min
17,436g
541.5 gold / min
32
15 placed · 2 cleared
292
9.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVancomycin#CDif
Darius · Top
4 / 5 / 5
20.9% KP
10,210
8% share
11,138g
203 CS · 6.3/m
notgoodenough#1048
Wukong · Jungle
5 / 7 / 8
30.2% KP
20,837
16.3% share
12,790g
207 CS · 6.4/m
Lobby Admin#FIGHT
Azir · Mid
10 / 8 / 10
46.5% KP
43,060
33.6% share
17,436g
292 CS · 9.1/m
Ilia Topuria#8155
Senna · ADC
15 / 6 / 13
65.1% KP
37,195
29.1% share
19,793g
231 CS · 7.2/m
A Trusty Penguin#NA1
Pyke · Support
9 / 10 / 16
58.1% KP
16,696
13% share
12,353g
27 CS · 0.8/m
Red side
DefeatZamudo#NA1
Jayce · Top
6 / 9 / 10
45.7% KP
35,116
26.6% share
14,078g
233 CS · 7.2/m
KarasmaiGOD#171XO
Kayn · Jungle
8 / 9 / 5
37.1% KP
24,718
18.7% share
14,851g
252 CS · 7.8/m
godqin#0000
Ahri · Mid
12 / 3 / 7
54.3% KP
29,528
22.4% share
16,170g
269 CS · 8.4/m
THE WARLOCK#DEMON
Aurelion Sol · ADC
9 / 11 / 14
65.7% KP
33,961
25.8% share
14,422g
166 CS · 5.2/m
Capta1n Peace#GGs
Thresh · Support
0 / 11 / 19
54.3% KP
8,510
6.5% share
8,606g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
